![]() ![]() You start out with a captured MG42-once it’s vetted up use its incendiary-round, enhanced piercing capability when expecting German scout cars or 251s those incendiary rounds also have more power against infantry. Put the HMGs in buildings/bunkers where possible but in mid-late game beware house-collapsing tank fire or veteran enemy infantry throwing flames or grenades. HMGs are your major weapons until around wave 11 when German tanks start coming in.Having a manpower float of >600 points by Wave 11 or so is a good idea. To build up a supply beforehand, use the start-wave-early capability (and be ready) on early waves. ![]() Manpower will be precious in the last few waves when you’re dealing with German armor and flamer-251s and losing lots of units.The UI indicates the routes from which the attacks will come (and often specifies whether they will include infantry and/or vehicles) before each wave-it is essential that you pay attention to that, but bear in mind that, especially in later waves, incoming forces will sometimes get to the map-edge and then move laterally to approach from a different direction.There are 17 attack “waves” on the bridge.Nevertheless the following guide works much of the time. Your partisan force often gets wiped after Wave 13, and the apparent reasons include 1) LMG grenadiers are OP and not adequately suppressed by your HMGs, 2) Panzer IVs are too difficult to kill and too accurate with anti-infantry fire. The “Bridge Defense” mission is still winnable on General (Hard) level, but not very reliably. Theater of War Mission Pack: Victory at Stalingrad ![]()
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